UP-DATED    8/25/05

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    Friday, August 26
    Session 1  
    5:00 - 8:00
    Session 2  
    8:00 - 11:00

Friday Short List

    Saturday, August 27
    Session 3  
    9:00 - 12:00
    Session 4  
    1:00 - 4:00
   Session 5
    5:00 - 8:00

Saturday Short List



   Dealers Attending Recruits
   Scheduled Tournaments
   Painting Competitions
   Silent Auction
   See What you Missed


  So What's Wargaming
   OSG, Huh?
   Historic Kansas City


   Upcoming Conventions
   Area Clubs

Tournaments at Recruits

We will be hosting four miniature tournaments at Recruits this Fall. If you would like more information, please contact Duane or Laura Fleck at Duane@recruits-con.com 

  Flames of War Tournament          Warmachine Tournament

                        DBA                                          GW Rogue Trader WH40K

Flames of War Tournament 

Sponsored by The Dead Generals’ Society

Prize Support from Little Wars of Houston

Rules: 15mm, 1500 Points, Mid War

Lessons from the Front (errata) and Experimental Rules are in full force – available on www.flamesofwar.com website.


Swiss Style, Tables will be 6’x4’. Preset Terrain.

Three 2.5 hour rounds (start at 10 am)


Meeting Engagement (website), Hold the Line (Main Rules), Free For All (Main Rules), Free for All (Main rules). Death from Above will not be allowed.  British Players may choose to Dawn Attack.


Forces maybe used from any Intel Handbook including both US books, Old Ironsides and Stars and Stripes are in play. The only Main Rules forces permitted will be: Soviet Armor/Motorized, Fallschirmjager may be taken, but ground ops only. Air support may be used.  With regards to Italians, the Italian Handbook will have been available for about 10 days before the tournament.  Italian Forces from both Avanti Savoia and the Main Rule Book will be allowed.

6 Prizes:  

1st Place, Best Painted, Best Historical Army, Sportsmanship, Dead Generals’ Military Misfortune Award (last place), Best Rookie

1st Place:  

Win - Loss record. 1st tie breaker = head to head. 2d tiebreaker = points. 3d = Opponent’s win-loss. 4th = opponent’s points.

Best Painted: 

You must have painted 95% of the force yourself and not have won a DGS best painted award with more than 50% of your force.

Best Historical Army:  

Historical accuracy and proof these troops fought together.

Best Rookie:  

Highest placing player who has not won a FOW tourney. Tiebreaker: highest placing player who has not finished in the top half of a FOW tourney.


Warmachine Tournament

Sessions 4-5

Sponsored by OSG and Troy Newhoff (Press Ganger)

with additional Prize Support from Pulp Fiction


Rules: 28mm, 500 points

Warmachine; Steamroller tournament guidelines, APOTHEOSIS  PRIME, and  ESCALATION rule books and current E&C rulebooks. The Wave 25 warcasters will not be tournament legal. 


Swiss Style Steam Roller, 1 Hour rounds with 3-4 rounds depending on attendance

Tables will be 4’x4’ preset terrain.



Official Privateer Press prize support (redemption certificate, t-shirt, best of faction medals and certificates), Best painted unit, Best Rookie.

Best Painted: 

You must have painted the entire force yourself.

Best Rookie:  

Highest placing player who has not won a Warmachine tourney. Tiebreaker: highest placing player who has not won a Warmachine tourney faction medal.



Sponsored by the Wet Powder Wargamers

Prize Support provided by Rise of the West Miniatures

DBA is a one on one ancient's game.   The tournament would be from 12:30 to 3:30 on Saturday.  Each round will last 55 minutes, at the end of that time unfinished games will be called and points awarded per the formula provided at the beginning of the tournament.  BUA will not be used.  Terrain will be supplied and the players will place it per normal DBA rules.  A painted Middle Imperial Roman DBA army will be awarded for 1st prize as well as a  boxed DBA army.  Each entrant in the tournament will also receive a card with a very special discount to be used at the Navigator Miniatures USA Booth.

On Friday night, there will be open gaming and/or learn how to play tables set up.  We will have a variety armies available for people to use. 


GW Rogue Trader WH40K

Sponsored by the Micro-Panzer.com

Prize Support provided by Tabletop Games and Hobby

Rules: 1850 point Warmhammer 40K with one Standard Force Organization chart. Specific zone fighting rules will not be in effect - including Jungle fighting and City fighting.

THERE ARE 50 Spots. It would be helpful if you sign up at your local store if they have no sign up sheet email Jason at micropanzer@micropanzer.com

Prizes: The Standard RT Trophies as well as prizes for Best Rookie. Highest placing player who has not entered a Standard RT tourney.  Otherwise the highest placing player who has not won a Standard RT tourney if all entrants have entered before. Also will have some random giveaways of GW Stuff and gift certificates. 

Forces: Valid Warhammer 40,000 Armies:

Space Marines - Use Codex: Space Marines and the Chapter Trait system with the exceptions listed below. Index Astartes rules will not be used.
Ultramarines - Codex: Space Marines Trait system
White Scars - Codex: Space Marines Trait system
Imperial Fists - Codex: Space Marines Trait system
Raven Guard - Codex: Space Marines Trait system
Iron Hands - Codex: Space Marines Trait system
Dark Angels - Codex: Dark Angels (Ravenwing and Deathwing armies are permitted)
Blood Angels - Codex: Blood Angels
Flesh Tearers - Codex: Blood Angels
Space Wolves - Codex: Space Wolves
Speed Freeks - Codex: Armageddon
Black Templars - Codex: Armageddon
Salamanders - Codex: Space Marines Trait System
Daemonhunters - Codex: Daemonhunters
Witchhunters - Codex: Witchhunters
Sisters of Battle - Codex: Witchhunters
Deathwatch Marines - Codex: Space Marines and Chapter Approved
Imperial Guard - Codex: Imperial Guard (May use Doctrines)
Imperial Guard Armored Company - White Dwarf
Chaos Space Marines - Codex: Chaos Space Marines
Lost and the Damned - Codex: Eye of Terror
Ulthwe Strike Force - Codex: Eye of Terror
13th Company - Codex: Eye of Terror
Eldar - Codex: Eldar
Iyanden - Codex: Craftworld Eldar
Alaitoc - Codex: Craftworld Eldar
Saim-Hann - Codex: Craftworld Eldar
Ulthwe - Codex: Craftworld Eldar
Biel-Tan - Codex: Craftworld Eldar
Dark Eldar - Codex: Dark Eldar
Orks - Codex: Orks
Feral Orks - Chapter Approved 2004
Kroot Mercenaries - Chapter Approved 2004
Tau - Codex: Tau (Tau Farsight Enclave is permitted)
Tyranids - Codex: Tyranids (Tyranid Mutable Genus rules and Tyranid Seeding Swarms are permitted)
Necrons - Codex: Necron
Special characters may be used but must adhere to the rules for that particular character. no characters that require opponents permission.

Format: The general rules for the Rogue Trader Tournament are straightforward. You must use the same army for each game, and the models must be painted Citadel Miniatures. The latest edition of the rules must be used. Furthermore, contestants should know that Rogue Trader Tournaments are for fun, and that poor sportsmanship will not be tolerated in any way.

1)     You can only use one Force Organization chart.

2)     You must create this force using rules found in the latest Warhammer 40,000 rulebook, a Warhammer 40,000 Codex or the Chapter Approved books. Only published material is legal. The most current rules must be used.

3)     The army must be made up of Citadel, Marauder, Fanatic or Forge World miniatures. You must use models that are representative of the race. If you are playing Space Marines you must use Space Marine models. If you are playing Dark Eldar, you must use Dark Eldar models, etc etc. Models must appear on their appropriate base size or some configuration that takes up an equal amount of space.

4)     What You See Is What You Get (WYSIWYG). If a model is armed with an item, it must be shown on the figure. Models for army list choices that are not available must be converted.

5)     Every model must be painted (they must contain at least 3 colors to count). Just priming them black or white is not going to cut it.

6)     You must conduct yourself in a manner that will not bring the hobby into disrepute.

7)     You must bring all materials needed to play including: dice, measuring device, templates, models, and any rules that you will be using.

8)     You may use Special Characters.

9)     Jungle fighting rules found in Codex: Catachans and Vehicle Design Rules will NOT be in effect.

10) Imperial Armour may be used.

11)Chapter Approved rules clarifications and Q&A appearing in White Dwarf are in use.

On Friday night, there will be open gaming and/or learn how to play tables set up.

Saturday start times:

  • 10.00 Entry Fee includes Recruits entry 
  • Registration is from 9:30 to 10:15
  • 10:16 to 10:29 Round One Opponent Setup
  • 10:30 to 12:30 Round One
  • 12:31 to 1:45 Lunch Browse the Recruits Event I will use this time to judge painting.
  • 1:46 to 1:59 Round Two Opponent Setup
  • 2.:00 to 4:00 Round Two
  • 4:01 to 4:14 Round Three Opponent Setup
  • 4:15 to 6:15 Round Three
  • 6:16 to 6:29 Awards Ceremony
  • 6:30 to 10:00 Open Play





Andy Pickard
Brigade Games
The Chambers of Miniatures
Eskew's Fine Jewelry
Gamers' Legend
George Knapp
Jaye Wiley
Kevin Sykes
Lee's Summit High School
Little Wars, Huston
Pulp Fiction Comics & Games
Rattlehead Games
Rise of the West Miniatures
Scale Creep Miniatures
Steve Jackson Games
Tabletop Games & Hobby
Troll Lord Games
Victory Force Miniatures
Wargames Downloads

Duane and Laura Fleck.
Copyright © 2017  [OSG and LSR-7]. All rights reserved.
Revised: August 20, 2005.