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GAME LISTINGS

    Friday, August 26
    Session 1  
    5:00 - 8:00
    Session 2  
    8:00 - 11:00

Friday Short List

    Saturday, August 27
    Session 3  
    9:00 - 12:00
    Session 4  
    1:00 - 4:00
   Session 5
    5:00 - 8:00

Saturday Short List

OTHER

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   Dealers Attending Recruits
   Scheduled Tournaments
   Painting Competitions
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Session 3 Game Listings 

Saturday Games Run 9:00 - 12:00

 

Games are listed by table location and not in sequential order.  Please scroll all the way down for the entire listing of games.  If you would like to run a game in this session please contact Duane or Laura Fleck at Duane@recruits-con.com

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Session 3: Table 1 and 2

Warmachine Demo/Open Game Time

Time Period: Steam Punk Fantasy

Scale: 28mm

GM:  Troy Newhoff (snewhoff@kc.rr.com)  (Press Ganger)

Game Rules: Warmachine; PRIME and ESCALATION rule books and current E&C

Number of Players:  Varies

Description:

To beat the rest you need to learn from the best!! Come and learn to play the incredible new tabletop miniatures game, WARMACHINE, with an official Press Ganger!!  All armies / figures provided".  I have all 4 boxed sets + the brand new mercenaries boxed set for people to use.

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Session 3: Table 3

Best Painted Figure Competition Area

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Session 3: Table 4

Paint and Take

Time Period: Both historical and Sci-fi/Fantasy figures available.

Scale: 15mm, 25mm,  28mm

GM:  Pat Chambers and Andy Pickard

Game Rules: N/A

Number of Players:  unlimited until figures run out

Description:

Attendees will be able to paint a single figure and take it home with. Choose from Sci-fi, fantasy or historical figures. Sponsored by Rattlehead Games and RLBPS  The paint and take will be located at table 4. 

 

All of the figures, paints, brushes and other supplies will be provided, figures will cleaned and primed black.  Contestants are welcomed to bring their own materials. 

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Session 3: Table 5

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

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Session 3: Table 6

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

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Session 3: Table 7

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Sponsor:

Description:

 

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Session 3: Table 8

An Age of Eagles - Tactical Commander Tournament

Time Period: Napoleonic 

Scale: 15mm

GM:  Ken Boone

Club Affiliation: Basement Generals

Game Rules: Age of Eagles and Napoleonic Fire and Fury Modification

Number of Players:  8 may last two sessions

Sponsor: Scale Creep Miniatures and the Basement Generals

Prizes: Trophies, Napoleonic Miniatures and Gift Certificates.

Description:

Have (4) one on one games at the same time. Each one has a different scenario for attacker and defender.  Have objectives and use the victory points.  First game is 1:30 long to get everybody started playing and its slower. 10 min break between games then each game is 1:00 long after that. At the end of the hour, tally the scores, even in mid-turn.  I think it will be a pretty aggressive set of games.  Use 1 or two divisions max and have tactical set ups.

1. Crossing a bridge at a river while defended on other side.

2. Storming an artillery position

3. Meeting engagement

4. Ponies, ponies, ponies

At the end of each game, set them up again and switch. Allied stays Allied, French stays French. Start again and play until each person has played all 4 scenarios.

At the end, tally the points. Have 2 winners. One on French side and another on the Allied.  They will almost function as training sessions. And I have always enjoyed the smaller AoE/FnF actions.

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Session 3: Table 9

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

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Session 3: Table 10

Master and Commander (tentative)

Time Period: Napoleonic

Scale: 15mm

GM:  Stephen Allie

Club Affiliation: Frontier Army Living History Assn.

Game Rules: Master and Commander, rules by Stephen Allie

Number of Players:  6

Sponsor: Laden Swallow Miniatures

Description:

Small Naval unit tactics including boarding parties, “Damn the Torpedoes, Full Speed Ahead!!” Rules for Opus 15mm Miniature ships.

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Session 3: Table 11

San Juan Hill

Time Period: Late 19th Century (1898)

Scale: 15mm

GM:  Greg Nichols

Club Affiliation: HATSOFF

Game Rules: "Home Grown"

Number of Players:  8

Description:

Join Teddy Roosevelt's Charge up San Juan Hill.

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Session 3: Table 12

Battle of Byram's Ford

Time Period: American Civil War, Oct 23, 1864

Scale: 15mm

GM:  Gary Mills
Club Affiliation: : Manhattan Maneuver Group (MMG)
Game Rules: 
Johnny Reb III

Number of Players:  2-6 players (any age we like beginners).

Description:

Major General Marmaduke (Confederate) commands the flank defense for protecting Major General Shelby's division who is trying to move towards Ft Leavenworth and the supply dump there via Westport. Major General Pleasenton commands the cavalry division that has been chasing Marmaduke across Missouri.

One side will play Marmaduke's forces and try to hold the ford across the Big Blue River, while the other side tries to get across and break though to attack Shelby in the flank.

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Session 3: Table 13

Battle on the Rappahannock
Time Period: American Civil War Naval

Scale: 1/1200

GM:  Darrin Loomis

Game Rules: Raiders & Blockaders

Number of Players:  2 to 6 players

Sponsor: Titan MMP

Description:

Tinclads fight it out for supremacy of the Rappahannock River

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Session 3: Table 14

Battle of Blue River

Time Period: American War of Independence (AWI)

Scale: 25mm

GM:  Steve Niner

Club Affiliation: Wetpowder Wargamers

Game Rules: Generalship

Number of Players:  8

Description:

American forces attempt to protect a strategic river crossing.

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Session 3: Table 15

Starcraft: Desert Fatigues

Time PeriodSci-Fi

Scale: 25mm

GM:  Donald Lewis

Club Affiliation: Wetpowder Wargamers

Game Rules: "Home Grown"

Number of Players:  12

Description:

San Leor is an outlying desert system sharing a sun with Mar Sara. As the Zerg swarms move from planet to planet, devouring all in their path, separate troubles begin to brew on San Leor. Resistance groups of nomadic Terrans are beginning to hold strong resentments toward the occupying colonial Marines, particularly due to the fact that the Marines had been given control over all water distribution. With a drought in effect for many of the regions, skirmishes begin breaking out at every source of water on the oceanless desert planet. As the Nomads try to secure ample supplies of water for themselves, the Zerg swarms make their arrival and begin to invade the planet. As a small company of Nomads attempts to secure a Marine held oasis near their encampment, a Zerg detachment arrives to scout out and secure the area's water supply. With a common enemy at hand, will the Terrans band together and stave off this threat to their way of life, or will they continue to fight amongst themselves?

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Session 3: Table 16

Afrika Corps

Time Period: World War II

Scale: 20mm

GM:  George Knapp

Game Rules: 'Home Grown"

Number of Players:  6

Sponsor: George Knapps' Books and Figs

Description:

Stop the dreaded Afrika Corps in one of George's famous home grown rules.

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Session 3: Table 17

DBA Tournament

Time Period:  Ancients

Scale: 15mm

GM:  Mike Sanderson and Steve Gross 

Club Affiliation: Wetpowder Wargamers

Game Rules: DBA

Sponsor: Navigator Miniatures USA

Description:

For more information visit the Tournaments page.

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Session 3: Table 18

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

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Session 3: Table 19

Splinter in the Tigers Paw

Time Period: World War II

Scale: Heroic 28mm

GM:  JC McDaniel

Game Rules: Victory Force Miniatures and Battleground WWII rules

Number of Players:  6

Sponsor: Victory Force Miniatures

Description:

Normandy 1944: In a small hamlet a German Tiger crew is fast at work trying to repair a thrown track, when they here the rumbling of vehicles coming from an unfriendly direction. Continuing their work the Tiger Commander sends what little infantry support he has forward of their position in order to hold off any enemy attack until he can fix his wounded panzer.

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Session 3: Table 20

DBA Tournament

Time Period:  Ancients

Scale: 15mm

GM:  Mike Sanderson and Steve Gross 

Club Affiliation: Wetpowder Wargamers

Game Rules: DBA

Sponsor: Navigator Miniatures USA

Description:

For more information visit the Tournaments page.

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Session 3: Table 21

Frag!!!and Munchkin

Time PeriodVariable

Scale: Board game

GM:  Andy Dawson

Game Rules: Frag: If it Moves, Shoot and Munchkin

Club Affiliation: The Men In Black; Steve Jackson Games volunteer

Number of Players:  8

Sponsor: Steve Jackson Games

Description:

Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!  

Munchkin 

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

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Session 3: Table 22

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

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Session 3: Table 23

Kriegsspiel

Time Period: 19th century

Scale: Board Game

GM: James Sterrett and Corinne Mahaffey

Game Rules: Kriegsspiel

Number of Players:  4

Description:

This is the original Prussian General Staff training officer game - umpired, tactical battles run double-blind, yet fast-moving, challenging and as close as possible to real time.

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Session 3: Table 24

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

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Session 3: Table 25

WOTC Star Wars Miniatures Tournament

Time Period: In a Galaxy Far, Far away . . . 

Scale: 25mm

GM:  Mark Duncan

Club Affiliation: KC STAR WARS MINIS

Game Rules: WOTC STAR WARS MINIATURES TOURNAMENT RULES

Number of Players:  16

Prize: To be determined 

Description:

100 point STARS WARS MINIS TEAMS. Players must decide before tournament start which faction to play, Rebel, Imperial, Republic or Separatists. Team cores will be randomly decided using the enlisted elite tables for each faction.

 

Session  Three for set up and registrations, Session Four and Five for tournament play.

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Session 3: Table 26

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

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Session 3: Table 27

Apache!!

Time Period: Old West

Scale: 25mm

GM:  Toby Giese

Club Affiliation: HATSOFF

Game Rules: "Home Grown"

Number of Players:  10

Description:

Commoncherios, the meanest, badest hombres around.  Made up of Mexican Outlaws, bad Indians and other bad guys have been giving the Apache a hard time for months.   Can the Apache muster enough strength to deal with the Commoncherios hiding in the Hacienda once and for all.  

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Session 3: Table 28

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

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Session 3: Table 29

Game Sampler

Time Period: Varies 

Scale: Board Card Games

GM: Dusk, and Vesper

Game Rules: Varies 

Number of Players: Unlimited

Sponsors: Twilight Cards   - www.twilightcards.com

Description:  

Twilight Cards will be have a large number of quick, easy, and fun games available to demo throughout the day. Stop by anytime and try a new game! Most games can accommodate 2-6 players, so bring a friend!

Arena Maximus

Haunting House

Mutiny!

Atlanteon

HeroClix

*Ninja Burger

Bang! card game

Lucky Loop

Quicksand

Cavetroll

Lunch Money

Savannah Café

Dungeoneer

Magdar

Thud!

Fluxx

Mammoth Hunters

Trias

Formula De Mini

Metro

Werewolves of Millers Hollow

Gouda Gouda

Montgolfiere

Zombies!!!

... and many more!

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Session 3: Table 30

Tournament of Champions

Time Period: Medieval Fantasy

Scale: 25mm (we will provide all figures necessary)

GM:  Frank Bua - Thrudd@casstel.net

Club Affiliation: Wolfguard Gaming Club

Prize: a variety of gift certificates for categories such as 

   Most Kills (overall winner)

   Longest Lived

   Shortest Lived

   Most Characters

   Most Creative Death

Game Rules: Rule set is homegrown, loosely based on WHFB 3rd edition....VERY loosely

Number of Players:

We can accommodate 10 players. As one dies, the next in que joins the game. So, folks wandering around with no game at whatever session it is, or if their game finished already, or even ones that want to just play THIS game, just keep coming back! And don't worry, everyone will know when someone dies...mwuhahahhahahahahah!

Description:

Single character combat.  You play a great Warrior, or perhaps a Mage of terrible power.  You could be a Knight of Chaos on his mighty steed, or a Goblin trying desperately to control his Squig mount!  Once you enter the battlefield, there is but one way off - DEATH!  There will be up to 10 players on the field at once, and all with one goal. MOST KILLS!

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Our

 Sponsors

Andy Pickard
Brigade Games
The Chambers of Miniatures
Eskew's Fine Jewelry
Gamers' Legend
George Knapp
HATSOFF
Jaye Wiley
Kevin Sykes
Lee's Summit High School
Little Wars, Huston
Micropanzer
Neo-Forge
Pulp Fiction Comics & Games
Rattlehead Games
Rise of the West Miniatures
RLPBS
Scale Creep Miniatures
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Duane and Laura Fleck.
Copyright © 2017  [OSG and LSR-7]. All rights reserved.
Revised: August 24, 2005.