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GAME LISTINGS

    Friday, August 26
    Session 1  
    5:00 - 8:00
    Session 2  
    8:00 - 11:00

Friday Short List

    Saturday, August 27
    Session 3  
    9:00 - 12:00
    Session 4  
    1:00 - 4:00
   Session 5
    5:00 - 8:00

Saturday Short List

OTHER

ATTRACTIONS

   Dealers Attending Recruits
   Scheduled Tournaments
   Painting Competitions
   Silent Auction
   See What you Missed

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Session 1 Game Listings 

Friday Games Begin 5:00 pm

Games are listed by table location and not in sequential order.  Please scroll all the way down for the entire listing of games.  If you would like to run a game in this session please contact Duane or Laura Fleck at Duane@recruits-con.com

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Session 1: Table 1 & 2

Warmachine Demo

Time Period: Steam Punk Fantasy

Scale: 28mm

GM:  Troy Newhoff (snewhoff@kc.rr.com)  (Press Ganger)

Game Rules: Warmachine; PRIME and ESCALATION rule books and current E&C

Number of Players:  Varies

Description:

To beat the rest you need to learn from the best!! Come and learn to play the incredible new tabletop miniatures game, WARMACHINE, with an official Press Ganger!!  All armies / figures provided".  I have all 4 boxed sets + the brand new mercenaries boxed set for people to use.

 

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Session 1: Table 3

Best Painted Figure Competition Area

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Session 1: Table 4

Paint and take

Time Period: Both historical and Sci-fi/Fantasy figures available.

Scale: 15mm, 25mm,  28mm

GM:  Pat Chambers and Andy Pickard

Game Rules: N/A

Number of Players:  unlimited until figures run out

Description:

Attendees will be able to paint a single figure and take it home with. Choose from Sci-fi, fantasy or historical figures. Sponsored by Rattlehead Games and RLBPS  The paint and take will be located at table 4.  

All of the figures, paints, brushes and other supplies will be provided, figures will cleaned and primed black.  Contestants are welcomed to bring their own materials.  

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Session 1: Table 5

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

 

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Session 1: Table 6

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

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Session 1: Table 7

Doom

Time Period: Future Fantasy

Scale: Board Game

GM:  Will Schoonover

Game Rules: Doom by Fantasy Flight Games

Number of Players:  4

Description:

Attention all Marines! All UAC personnel be advised. There has been a code red security breach in the dimensional gateway research facility here at the Union Aerospace Corporation’s Mars base. We are under invasion. I repeat, we are under invasion.
Report immediately to central command. If you are isolated from the main facility, seek out other marines, form squads, and engage the invaders with whatever means possible. The weapons at the Mars base are limited, but should be sufficient for neutralizing the invaders.
In Doom: The Boardgame, demonic invaders have broken through from another dimension into the Union Aerospace Corporation’s Mars base. Marines have been deployed to the base to protect UAC personnel and destroy the invaders. Up to three players will take the roles of heavily armed and highly trained marines, while one player will control the legion of demonic invaders. In the game, the marine players explore the claustrophobic rooms and corridors of the Mars base, attacking monsters, picking up new weapons and equipment, and working together to complete specific mission objectives.
The heart of Doom: The Boardgame is the scenario. Before every game, a scenario must be chosen. Each individual scenario will tell you how to set up the game, explain any special rules, and describe the specific objectives you must achieve in order to win the game. You will find several ready-to-play scenarios in the Doom Scenario Guide.

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Session 1: Table 8

Title

Time Period

Scale:

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Club Affiliation:

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Sponsor:

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Session 1: Table 9

Axis and Allies Revised

Time Period: World War II

Scale: Board Game

GM:  Clinton Dunham

Club Affiliation: Axis and Allies Members Club (AAMC)

Game Rules: Axis Allies

Number of Players:  5

Description:

The revised version of the classic World War II board game Axis and Allies played using the Larry Harris Tournament Rules (LHTR 1.1). Game master will have himself and 1 other player in tow and 3 slots will be open to public. The game will be played on a custom printed oversized color map of the world.

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Session 1: Table 10

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Sponsor:

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Session 1: Table 11

Title

Time Period

Scale:

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Sponsor:

Description:

 

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Session 1: Table 12

Battle of Byram's Ford

Time Period: American Civil War, Oct 23, 1864

Scale: 15mm

GM:  Gary Mills
Club Affiliation: Manhattan Maneuver Group (MMG)
Game Rules: Johnny Reb III

Number of Players:  2-6 players (any age we like beginners).

Description:

Major General Marmaduke (Confederate) commands the flank defense for protecting Major General Shelby's division who is trying to move towards Ft Leavenworth and the supply dump there via Westport. Major General Pleasenton commands the cavalry division that has been chasing Marmaduke across Missouri.

One side will play Marmaduke's forces and try to hold the ford across the Big Blue River, while the other side tries to get across and break though to attack Shelby in the flank.

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Session 1: Table 13

War of the Rings

Time Period: Tolkien Fantasy

Scale: Board Game

GM:  Andy Pickard

Game Rules: War of the Rings Board Game

Number of Players:  4

Description:

Recreate Tolkien's epic conflict with the huge War of the Ring from Fantasy Flight Games.  You have to check out the completely painted armies.

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Session 1: Table 14

Title

Time Period

Scale:

GM:  

Club Affiliation:

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Sponsor:

Description:

 

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Session 1: Table 15

The Lord of the Rings: The Battle for Minhiriath

Time Period:  Fantasy

Scale: 25mm

GM:  Donald Lewis

Club Affiliation: Wetpowder Wagamers

Game Rules:  'Home Grown"

Number of Players:  8

Description:

Saruman’s Uruk-Hai have all but overrun Rohan, driving Theoden to a last stand at Helm’s Deep. With legions to spare, Saruman orders a battalion of Uruk-Hai to march on and take the Gap of Rohan and the lands that lie beyond it. Enedwaith, the rolling land of plains and hills to the west of the Gap of Rohan, fell quickly to the Uruk-Hai onslaught with little or no resistance at times. The ever greedy Saruman spurred his bloodthirsty horde onward, ordering them up the Old South Road through Dunland and to the banks of the Greyflood River. The border town of is all that Tharbad guards the bridge over the Greyflood into Minhiriath. Hastily assembled defenders rushed to secure the first line of defense, an out-of-repair Gondorian fort. Can the rag-tag defenders keep the Uruk-Hai at bay long enough for the full armies of Minhiriath to assemble, or will Saruman be able to throw the defenders off their delicate balance early enough to take the northern reaches of Middle Earth for himself? The Battle for Minhiriath has begun!

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Session 1: Table 16

Afrika Corps

Time Period: World War II

Scale: 20mm

GM:  George Knapp

Game Rules: 'Home Grown"

Number of Players:  6

Sponsor: George Knapps' Books and Figs

Description:

Stop the dreaded Afrika Corps in one of George's famous home grown rules.

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Session 1: Table 17

Open DBA

Time Period: Ancients

Scale: 15mm

GM:  Mike Sanderson and Steve Gross

Club Affiliation: Wetpowder Wargamers

Game Rules: DBA

Number of Players:  12

Description:

DBA is a one on one ancient's game that is easy to learn and takes about an hour to play.  We will teach the new player the rules and supply armies for the game, experienced players are welcome to just come and play against us or others.  We will use Version 2.2 of the rules.

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Session 1: Table 18

World War II Tanks

Time Period: World War II, 1944

Scale: 20mm 

GM:  Matt German

Club Affiliation: Wetpowder Wargamers

Game Rules: Home Grown

Number of Players:  6

Description:

Can the allies stop the German advance and throw them back or will the Germans send the allies running.

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Session 1: Table 19

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

Description:

 

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Session 1: Table 20

DBA

Time Period:  Ancients

Scale: 15mm

GM:  Mike Sanderson and Steve Gross 

Club Affiliation: Wetpowder Wargamers

Game Rules: DBA

Number of Players:  12

Sponsor: N/A

Description:

DBA is a one on one ancient's game that is easy to learn and takes about an hour to play.  We will teach the new player the rules and supply armies for the game, experienced players are welcome to just come and play against us or others.  We will use Version 2.2 of the rules.

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Session 1: Table 21

Frag!!!and Munchkin

Time PeriodVariable

Scale: Board game

GM:  Andy Dawson

Game Rules: Frag: If it Moves, Shoot and Munchkin

Club Affiliation: The Men In Black; Steve Jackson Games volunteer

Number of Players:  8

Sponsor: Steve Jackson Games

Description:

Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!  

Munchkin 

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

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Session 1: Table 22

Title

Time Period

Scale:

GM:  

Club Affiliation:

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Number of Players:  

Start Time: 

Sponsor:

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Session 1: Table 23

Title

Time Period

Scale:

GM:  

Club Affiliation:

Game Rules:

Number of Players:  

Start Time: 

Sponsor:

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Session 1: Table 24

Musket Period Rules

Time Period: American Civil War, 1862

Scale: 54mm

GM:  Kenneth Van Pelt

Club Affiliation: Lion's Den Wargames

Game Rules: Joseph Morschauser's Musket Period Rules

Number of Players:  8

Description:

Campaign setting in Missouri during the American Civil War. The rules will be Joseph Morschauser's Musket Period Rules. Written for D6 and 1962. A vintage look at the beginnings of wargaming.  Players will play part of a campaign game set in Missouri. The campaign moves will determine the battle set up.

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Session 1: Table 25

Sentient Wars - Circle of Fire!

Time Period: Far Flung Future

Scale: Card Game

GM: Jesse W. Cheng

Club Affiliation: Kansas City Science Fiction and Fantasy Society ConQuest  37

Game Rules: Star Force Terra - Contact!

Number of Players:  12

Prizes:1st and 2nd place

Description:

Join the battle for the universe in this fast paced card game. Choose one of six civilizations and ships from frigate/destroyer to dreadnought/carrier. Game similar to Modern Naval Battles.

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Session 1: Table 26

Adventures of Eizen

Time Period: Medieval Fantasy

Scale: 25mm

GM:  Bryce Walton and Alain Grimmett

Club Affiliation: Organization of Strategic Gamers

Game Rules: Custom Creation

Number of Players:  8

Description:

Finally, your days of an adventurer have come! With your eyes shimmering of lust for greatness, you have set out along side the few that share your dreams of greatness. Though you never have met them before that night at the tavern, this party has banded and now seeks treasures and fame. What better start than the town of Eizen: Told in the tales of tale-tellers to have adventurous opportunities at every corner. With your new friends, you have come to Eizen. Or at least what remains of it. The city stands in ruin, and cruel creatures lurk within the homes of villagers. Whatever has become of this city, adventure still lies around every corner. Will your party band together and go down as a legend, or shall you become another lost page of history?

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Session 1: Table 27

Caesar vs. Gaul

Time Period: 58 B.C.E.

Scale: 15mm

GM:  Brian Sweeney

Club Affiliation: Table Top Gaming Society

Game Rules: DBM

Number of Players:  4

Description:

Trans-Alpine Gaul 58 B.C.E. Counsel Gaius Julius Caesar is notified of a mass Gallic migration of the Helvetia and several neighboring tribes from their homes in Switzerland, with the intent of passage across the lower Rhone and into greater Gaul. Rome is sworn to protect the sovereign tribal boundaries of the Aedui and her trading interests in the region.  Caesar quickly forbids the movement and marches against them. Thus began eight successive years of campaigns that would secure the Gaul for Rome and launch Caesar upon the most ambitious political careers Rome would ever endure.  With a few tribes having yet to cross; Caesar seems to have the battle that he secretly yearns for. Better yet, his scouts inform him that the fates have delivered into his hands the very tribe that was responsible for a stinging Roman defeat some years past. Caesar plans to set an example. Will he exact Romes revenge and deliver a victory for Roman arms, recognition for himself, and most importantly wealth into his purse; or will Rome's legions be overwhelmed by the the furious charge of the desperate Gauls and be massacred, leaving Rome and history to turn upon the axis of different counsels fate?"

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Session 1: Table 28

Dogfight!!!!

Time Period: World War I

Scale: 

GM:  Ted Conn

Game Rules: "Home Grown"

Number of Players:  8

Description:

Can you beat the Red Baron? Was Immelman really all that great a pilot? Can you survive an air engagement to become an ace?  Dogfight!!! is an astoundingly simple, Wings of War-esque WWI flying game. You will command either an allied or German biplane and try to knock your opponents out of the air. Simple concept, simple game play.

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Session 1: Table 29

Game Sampler

Time Period: Varies 

Scale: Board Card Games

GM: Dusk, and Vesper

Game Rules: Varies 

Number of Players: Unlimited

Sponsors: Twilight Cards   - www.twilightcards.com

Description:  

Twilight Cards will be have a large number of quick, easy, and fun games available to demo throughout the day. Stop by anytime and try a new game! Most games can accommodate 2-6 players, so bring a friend!

Arena Maximus

Haunting House

Mutiny!

Atlanteon

HeroClix

*Ninja Burger

Bang! card game

Lucky Loop

Quicksand

Cavetroll

Lunch Money

Savannah Café

Dungeoneer

Magdar

Thud!

Fluxx

Mammoth Hunters

Trias

Formula De Mini

Metro

Werewolves of Millers Hollow

Gouda Gouda

Montgolfiere

Zombies!!!

... and many more!

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Session 1: Table 30

Blocked Out

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Duane and Laura Fleck.
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Revised: August 21, 2005.